Tag Archives: 2014

Exodus: Gods and Kings

Moving Picture Company, London (2014)

Environment TD

On that show I was working on the sequence when Moses and his people are crossing the red sea after the water went away and where had to re-create a digital version  the exposed seabed.

I started by layouting the various elements such as rocks, sand dunes and ponds in Maya. Then Zbrush was used to sculpt details. Finally lookdev (using procedurals and tri-planar maps) and lighting were achieved using VRay.

Softwares used :
 Maya    ZBrush  Nuke

Guardians Of The Galaxy

Moving Pictures Company, London (2014)

Environment TD

On Guardians Of The Galaxy, I was responsible on delivering full CG environments for several shots of the intro sequence on the planet Morag. I had to create a giant “spiky look” crater where Starlord’s spaceship is hit by a massive geyser while escaping.

I started by layouting the entire scene in Maya with relatively simple geometry. I then used Zbrush to create highly detailled version of those elements and I made an “intense usage” of Vray proxy in order to manage the amount of data. I used also World Machine to give the surrounding mountains a really believable look (using its great Erosion function). For the lookdev I used a mixture of procedural and tri-planar maps. The final lighting and render has been done in VRay and Nuke was used for the comp.

Softwares used :
 Maya    ZBrush    Nuke