Category Archives: MPC

Exodus: Gods and Kings

Moving Picture Company, London (2014)

Environment TD

On that show I was working on the sequence when Moses and his people are crossing the red sea after the water went away and where had to re-create a digital version  the exposed seabed.

I started by layouting the various elements such as rocks, sand dunes and ponds in Maya. Then Zbrush was used to sculpt details. Finally lookdev (using procedurals and tri-planar maps) and lighting were achieved using VRay.

Softwares used :
 Maya    ZBrush  Nuke

Guardians Of The Galaxy

Moving Pictures Company, London (2014)

Environment TD

On Guardians Of The Galaxy, I was responsible on delivering full CG environments for several shots of the intro sequence on the planet Morag. I had to create a giant “spiky look” crater where Starlord’s spaceship is hit by a massive geyser while escaping.

I started by layouting the entire scene in Maya with relatively simple geometry. I then used Zbrush to create highly detailled version of those elements and I made an “intense usage” of Vray proxy in order to manage the amount of data. I used also World Machine to give the surrounding mountains a really believable look (using its great Erosion function). For the lookdev I used a mixture of procedural and tri-planar maps. The final lighting and render has been done in VRay and Nuke was used for the comp.

Softwares used :
 Maya    ZBrush    Nuke

Man Of Steel

Moving Picture Company, London (2012)

CG Modeller

For this show I had to create an array of digital soldiers which are getting crushed by Faora.
Lidar scans and a photo shoot were provided as references. I’ve started to retopologize  what can be used from the scan inside 3DCoat and then I used Maya to build the rest of the model of the character along with all the pieces and props of the costume.
ZBrush was used at the end of the process to add finer details to support the model.
Additionally I’ve also worked on faceshapes for Superman and Faora characters using multiple angles video footage as references.

Softwares used :
 Maya  ZBrush 3DCoat

Dark Shadows

Moving Picture Company, London (2012)

CG Modeller

On Dark Shadows I was in charge of creating the digi-double to replace Helena Bonham Carter’s face in the shot we she’s getting bitten by Depp.

Utilising a 3D scan and photo references I used ZBrush first to quickly match the volume before progressing to Maya for fine adjustment and finishing.

I addition I was tasked with primary faceshapes for the werewolf girl (Carolyn – Chloe Moretz). I did it directly inside Maya using videogrammetry as references to output the final result.

Softwares used :
 Maya  ZBrush

Wrath Of The Titans

Moving Picture Company, London (2011)

CG Modeller

My work on this show was to create the many mountains and rocks which are getting smashed by Kronos.

The look had to match real mountains for the shot and also fit the technical needs of the FX Dept in order to fracture them. I started with Maya to create different shells of the mountain helped with some geometry provided by matchmove, before switching to ZBrush for sculpting them for the final look.

Softwares used :
 Maya  ZBrush